Archive for D&D

D&D Quest Ideas at Limitless-Adventures.com

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Uncategorized with tags , , , on April 1, 2016 by boccobsblog

Our D&D 5e content store, www.Limitless-Adventures.com just went live! We weren’t able to push all the products that we wanted, or debut all the bells and whistles of the website, but those will come with time. This entire process has been a learning curve.

What do we have to offer? Our Limitless Locations are ten random encounters for each of the ten environments used in 5e. How much do they cost? Each Limitless Location pack is $1.99. So you’ll get 10 encounters (generally seven combat, and three non combat), each of which comes with an OGL stat block, treasure (when appropriate), and three hooks for further adventures (30 total per pack). These D&D quest ideas work well to fill a random encounter table, fill the hexes of a sandbox, or just to keep handy in case your session goes somewhere unexpected or runs short.

We would love to have as many gamer test the site as possible and give us some feedback. Let us know what you think of the products and the website. Share your comments in the comments section below, on our Facebook page, or on Twitter.

Thank you! Please share our site with others if you like the great D&D quest ideas that you see.

Modern Magic and a New D&D Movie(s?) Announced

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Wizards of the Coast with tags , , , , , , , on August 4, 2015 by boccobsblog

Two D&D 5e updates from Wizards of the Coast:

Modern Magic

Wizards released the latest Unearthed Arcana article yesterday and the topic is modern magic. The UA Modern Magic PDF (also archived in our 5e resource page) outlines content needed to adapt D&D casters to a modern or futuristic setting. The article contains a new cleric domain (city), a new warlock patron (The Ghost in the Machine), the Technomancy tradition for the wizard, hacking tools, and 14 new spells.

All in all it looks pretty cool. The info could be used to make a neat time travel quest, but if I want to play D&D set in the future, I’ll probably stick with Shadowrun.

A New D&D Movie Announced

A press release posted yesterday by Warner Brothers details a partnership between Warner Brothers Pictures, Hasbro, and Sweetpea Entertainment to create a new D&D movie (franchise?) set in the Forgotten Realms. According to the release, a script has already been written by David Leslie Johnson.

From the press release:

“We are so excited about bringing the world of Dungeons & Dragons to life on the big screen,” said Greg Silverman, President, Creative Development and Worldwide Production, Warner Bros. Pictures. “This is far and away the most well-known brand in fantasy, which is the genre that drives the most passionate film followings. D&D has endless creative possibilities, giving our filmmakers immense opportunities to delight and thrill both fans and moviegoers new to the property.”

“This is such an enormous opportunity to bring the rich fantasy setting of the Forgotten Realms to life and, together with the creative powerhouse of Warner Bros., use movies to tell the stories that have enchanted passionate D&D fans for decades,” said Stephen Davis, Executive Vice President and Chief Content Officer of Hasbro, Inc. “D&D is the role-playing game that started it all and now we have the opportunity to ignite a franchise for its legions of avid fans in a way never done before.”

I remain hopefully optimistic.

Sword Coast Legends Announced

Posted in D&D 5e, D&D Fifth Edition, Video Games with tags , , , , on February 13, 2015 by boccobsblog

Wizards announced today the creation of a new video game, Sword Coast Legends. The game will use the 5e mechanics, and feature five player races and six classes. The game, set in Forgotten Realms, will also feature a DM mode where a player can create and run adventures for other players.

See the full article and screenshots here.

It looks amazing.

IMG_1097

Fifth Edition Monster Manual Review

Posted in Dungeons and Dragons with tags , , , , on January 9, 2015 by boccobsblog

I just received my copies of the new D&D fifth edition core rulebooks. I only had time to look through the monster manual, but here are my initial thoughts.

My friends and fellow gamers will tell you that I am not easily impressed. In fact, I’m hypercritical to point of being offensive about TV shows, movies, books, and games. So when I say that I am thoroughly, truly, impressed with the quality and content of the new monster manual, it is high praise. I grumbled and complained when I had to convert from second to third, but I came around and have played 3.5 for fifteen years. I own nearly every 3.5 book (I skipped fourth edition all together because it was an abomination so vile it should have been smothered at birth and fed to a grick), so I am deeply invested in 3.5. That said, when I look through the fifth edition books, I get a sense of excitement and novelty that I haven’t felt since I started playing D&D over twenty years ago.

In no real order:

The Good Things

  • The artwork (for the most part) is the best since the second edition Monstrous Compendium, but more so because these monsters are in color.
  • The stat blocks are so clean, succinct, and easy to use, a novice DM can pick up the book and not be confused.
  • Flavor has returned to D&D. One complaint I had about my beloved 3.5, is that much of the flavor and fluff present in second edition was removed and replaced with mechanics. The 5e MM has small inserts that outline legendary and familiar monsters or villains from D&D forty year past. For example, next to the Death Knight is a passage about Lord Soth and his history. The vampire entry features a picture of Strahd Von Varovich with a blurb about his history. The same is true for the Demilich, Acerack is pictured and a small insert details his story. (Not to start an edition/game war, but this deep history of beloved characters is what Pathfinder is missing)
  • The stat blocks list average damage next to each attack along with the dice like this: 23 (4d8+5), this seems like a small detail, but it will greatly aid a DM running several monsters or a monster with numerous attacks, like a dragon or a hydra. Fifth edition truly strives to streamline the game when possible.
  • Certain powerful creatures are “Legendary”, and have powers that lesser monsters don’t possess. Cooler still, is when you encounter a legendary creature in its lair, it gets to activate a lair power on 20 in the initiative order. So the red dragon might stomp the floor and cause a spurt of lava to jet up from the floor of his cave and burn the party. These legendary creatures also have regional effects that warp a radius around their lair.
  • NPC’s. There is an appendix full of pregen NPC’s. Think of the second edition MM’s entry for humans. It listed pirates, laborers, spell casters, and knights. The 5e appendix is similar, filled with cultists and commoners that a DM’s job easier.
  • A CR 30 Tarrasque. Finally, Big T is the baddest thing in the MM.

The Bad

It is honestly hard to find anything bad to say about this book. I’ve added the few complaints that I came up with as I read, but they seem nit-picky.

  • Flump? Seriously? You wasted a page on this?
  • Not sure we needed a three-page spread dedicated to Modrons. I guess people dig em.
  • Many monsters have been reduced in challenge rating. These creatures haven’t necessarily been reduced in power, but the MM is full of low CR monsters and it seems that fleshing out high-level adventures might be more difficult. For example: In the NPC section, the archmage is like level 18 (don’t quote me on that) and a CR of 12.
  • My Biggest complaint: page 140 and 141 are blackened and completely unreadable. I will reserve nerd rage on this until I find out if I can return my copy for a replacement. In the meantime, my players can rest safely at night in the knowledge that I can’t send gargoyles after them.
  • Dragons have been reduced to four age categories. Not sure this is a problem, I liked that there was a dragon for a variety of CR’s, but the drawback was that they weren’t completely fleshed out with feats. Now there are only four dragons and they give a complete stat block for each.
  • The size of several monsters has changed and left many of my miniatures obsolete. The reverse is also true though, many monsters have changed to a size that is easier to manage. For example, the mimic is now medium (which makes more sense than a ten-foot wide chest) and I can use the amazing mimic miniature from Reaper’s Bones line.

Overall, the 5e MM is the best in years, if not the best ever in my opinion.

Arena of War is Live!

Posted in Uncategorized with tags , on October 17, 2013 by boccobsblog

Arena of War, the D&D mobile game went live on IPhone today (and Android I believe). It can be downloaded and played for FREE! Give it a try. Register through Wizards.com and receive a free power: Cause Fear.

I am looking forward to this game.

D&D Next Playtest?

Posted in Uncategorized with tags , , , on May 25, 2012 by boccobsblog

Wizard’s launched the D&D Next playtest yesterday, but the servers promptly crashed and nerd rage abounds.

I have been trying off and on for 24 hours to download the materials without success.

The articles I have read by people that were able to download the 9 pdf packet have been positive.

I guess I’ll keep waiting…

Conquest of Nerath Boardgame

Posted in Dungeons and Dragons, Product Review with tags , , on June 20, 2011 by boccobsblog

On June 21st Wizards will release its latest boardgame, Conquest of Nerath. The game, designed by Richard Baker, Mons Johnson, and Peter Lee looks like Risk meets D&D (which sounds like a badass pairing). While the last two games focused on party-sized combat, Conquest puts you in control of an entire army.

image via wizards.com

Here’s what the folks at Wizards ha to say about their latest game on their website:

War has come to the Dungeons & Dragons world! In the north, the undead legions of the Dark Empire of Karkoth march against the fragile League of Nerath, determined to sweep away the human kingdoms forever. To the south, the infernal Iron Circle launches its own goblin hordes in a campaign of conquest against the elves and corsairs of Vailin. From the snowy expanse of the Winterbole Forest to the sun-warmed coasts of ancient Vailin, four great powers struggle for survival.

Muster armies of footsoldiers, siege engines, monsters, and dragons to attack your enemies. Fight across the waves with fleets of warships and raging elementals. Plunder ancient dungeons with bands of mighty heroes, searching for magical artifacts and awesome treasures that might tip the scales of battle in your favor. The fate of empires is in your hands!

This game includes the following components:

  • Rulebook
  • Dice
  • Game board
  • 110 cards
  • 252 plastic playing pieces representing the champions and armies of Nerath, Karkoth, the Iron Circle, and Vailin

The game is set to retail for 79.99 USD.

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