Archive for D&D Quest Ideas

Free D&D 5e Products at Limitless-Adventures.com

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons with tags , , on March 9, 2016 by boccobsblog

With the release of the Open Game License for D&D fifth edition, the B3 team has decided to wade into the third-party marketing game with our website, Limitless-Adventures.com

The Limitless Adventures website goes live on April 1st and we’re hoping to get as many people to visit as possible. We really need feedback from gamers on all aspects of the site: its usability, thoughts on price points, feedback on content, etc. In return for your help, we’ll bury you in free 5e products and exclusives.

Please visit Limitless-Adventures.com and join the e-mailing list to receive free products monthly. We won’t sell your information or e-mail more than once a month.

The website goes live on April 1st, but you can visit now and join the mailing list.

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101 D&D Quest Ideas (repost)

Posted in D&D Fifth Edition, Dungeons and Dragons with tags , , , on February 13, 2015 by boccobsblog

For more 5e D&D Quest ideas check out our store at Limitless-Adventures.com. Find us on Facebook and Twitter.

1. News spreads that a dragon was slain while away from his cave, a search for its unguarded hoard is underway
2. A thief has stolen a power item from a lich and then joins the party for protection
3. A wizard/collector wants a live troll to study
4. Rat catchers are going missing under the city and a plague is spreading in their absence
5. A local caster has summoned a creature that they cannot contain and it is destroying the area
6. A charismatic charlatan claims (and has proof) to be the cousin/brother/son of one of the PCs
7. A wandering merchant trades a pc for their magic item for a fake he claims is more powerful
8. Shipments from a nearby mine have stopped, when the PCs investigate they find the miners crazed and covered with red welts apparently from exposure to a new element they uncovered
9. A white dragon is driving monsters from the north into the southern lands
10. A planar rift has formed and outsiders are seeping through
11. A powerful noble/wizard is hosting a masquerade ball where the guests are polymorphed into monster as their costume, but an actual monster attends to kill the noble/wizard
12. A sorcerer has died of old age, strange things are creeping out of his tower as his spells, and dweomers break down
13. A map has been found that leads to parts of an artifact that once reassembled, will summon a fiendish kraken
14. The dead are rising as zombies one hour after their death
15. Slavers are capturing peasants and merchants on the highway and selling them to mindflayers
16. A shop/traveling merchant sells pets/familiars that are actually polymorphed people
17. The PC’s are sent to find a hermit that lives on the “moving island”, a zircon/dragon turtle
18. A traveling circus/faire comes to town and completely vanishes in the morning with several children
19. An Ur priest cult is killing all the divine casters in the area
20. Water drawn from a certain well is animating into water elementals/mephits
21. An evil druid has taken up residence in the sewers and is waging a guerilla war on civilization
22. Anyone who reads a cursed book, brought into town by an adventuring party, dies after reading it
23. A killer is leaving rare flowers in the mouths of his victims
24. A member of a planar cartographical society offers the PCs membership into the elite group if they can complete a scavenger hunt that leads them across several planes in one day
25. A mysterious helmed/hooded/masked figure has forged an impressive army by bringing tribes of kobolds, goblins, orcs, and hobgoblins under one banner. The leader is actually a cleric disheartened by the lack of faith and respect of his flock and means to increase belief and prayer for his deity by leading an army of wolves against his flock
26. The owner of a failing inn claims to have the entrance to a mysterious dungeon in his cellar hoping that the ruse will draw business from adventurers
27. A pack of displacer beasts/displacer beast lord are preying on farm animals and farmers alike
28. Two rival gangs are actually devils and demons fighting a Blood War battle on the city streets
29. The daughter/apprentice of a caster that polymorphed himself into a golden cup and placed himself in the hoard of a green dragon in an attempt to learn more about dragons, but it has been weeks and he has not come home contacts the PCs
30. Reports that a gold dragon is ravaging the countryside turn out to be true. The dragon, sick with a rare disease, has gone mad and must be stopped
31. Grave robbers working for a necromancer are running out of graves and start looking for easy prey
32. A “red” dragon demanding tributes from a village is actually an especially greedy copper dragon
33. A killer is released from prison and the father of one of his victims stages a similar murder in the hopes of framing him
34. A traveling “holy man” is selling relics that disappear in the morning
35. The new judge is in fact a devil hoping to harvest souls for not guilty verdicts
36. A logging camped is being haunted by the ghost of a treant/forest haunt and his dryad followers
37. A band of fey have been stealing wine from a rural tavern
38. A good and helpful aranea has been captured and tried for murder while the true culprit is a drider that resides close by
39. A college that teaches science over magic opens and arcane casters start going missing
40. Drug related deaths lead the PCs to an evil alchemist
41. The PCs are hired to retrieve a meteor, but find it is being worshipped by a tribe of goblins/orcs/lizardmen etc
42. Several woman in the area are pregnant under strange circumstances, an incubus is to blame
43. An artifact is needed to avert a major catastrophe; its last known owner was Levistus the arch devil trapped within a glacier
44. The PCs must find a rare herb only known to grow within Gith monasteries
45. The PCs visit a strange village where all the people are simulacrums, an ancient wizards mark is seen everywhere
46. The PCs are sent to a distant land to find an NPC that it turns out has been dead for 20 years
47. The PCs must help an conflicted Erinyes to the Cradle of Creation (phb2) to be reborn into a non-evil body
48. A map leading to the legendary Shield of Prator has been found, it states that the shield is in the cave of a dracolich. The map was sent by the dracolich’s minions in the hopes of freeing their master who is sealed magically into his cave
49. A local orphanage is actually run by a demonic cultist that sacrifices the weak children and raises the strong ones to be followers
50. A powerful artifact that will allow teleportation through the layers of the abyss/hells has been uncovered and a race to claim it has begun. The PCs must beat the groups of devils and demons that see the artifact as a powerful tool to end the Blood War
51. An overmatched Marut seeks assistance with a powerful lich/vampire/mummy
52. Rumors of “The most powerful sword” lead the PCs to an evil, intelligent, dancing sword that can animate other weapons to fight for it
53. The PCs are sent to a battlefield to retrieve a family heirloom from a missing soldier where a necromancer and his corpse collector golem are raising the fallen as undead
54. A cult of Tiamat have discovered a spell that ages living creatures and they are trying to use it on dragon eggs to raise powerful allies
55. The PCs are sent to deal with a raiding ogre that turns out to be a gnome illusionist
56. The PCs are looking for an arrow used to slay a dragon a hundred years earlier, but when they pull the arrow from the dragon’s skeleton, it animates and attacks
57. The PCs need the help/information of a treant that will only add them if they agree to be shrunk down to clear out an infestation of insects that invaded his roots
58. The PCs are invited to a Three Dragon Ante tourney, either as guards, VIPs, or to play
59. A lawful good lich (Monsters of Faerun) seeks the PCs to protect him from a zealous paladin on a quest to rid the world of undead
60. Thieves have plundered a tomb and until his golden burial mask is returned, a ghost/ghast/specter will continue to kill innocent people
61. A group of fire giants has taken up residence in an inactive volcano, their activity threatens to awaken the volcano and cause widespread devastation
62. A grandmotherly, if slightly senile, NPC asks the players to rid her attic of rats. The rats are in fact a group of thieves trying to open a magical doorway left by the wizard that previously owned the home
63. A monster seen roaming close to town is actually a cursed person and not evil
64. The PCs find a genie in a bottle, but the genie agrees to help/grant wishes/serve only after the players travel to the City of Brass and save someone the genie cares about
65. The PCs find a wounded angel that is being hunted by powerful outsiders
66. A newly discovered dungeon is actually a complex trap to harvest souls/magic/life energy
67. The PCs must break an innocent man from a complex magical prison
68. Murders attributed to a small girl are being done by her doll, a slaymate (libris motris)
69. An ancient beholder has gone mad and his destroying the Underdark, driving monsters to the surface
70. A gnome settlement has been overrun by Drow displacing hundreds of citizens
71. A mad wizard has been selling potions that have poisonous/odd effects
72. Mind flayers are draining people of their quintessence in hopes of using the substance to return to the far realm from which aberrations came
73. A spelljammer has crashed in a remote forest/jungle and the inhabitants seek materials to repair their helm
74. A foreign diplomat seeks the party’s monk to protect him on a mission to a country/city where magic and weapons are not allowed
75. The tarrasque is wreaking havoc on the countryside and the party (lvl 10ish) must slow it down until the champions (20th) can arrive, but the tarrasque is actually a simulacrum (cr 10) sent by an outsider/caster/etc and not the real thing
76. Cultist seek a tablet that depicts a ritual that will summon a Fist of Spite (BoVD)
77. The party must save an NPC from the stomach demiplane of Dalmosh (MM5)
78. The guild master of the cooper’s guild wants to discredit the owner of a local winery with whom he has had an argument by poisoning his barrels
79. A local sage/astronomer is convinced that a massive meteor is going to strike the kingdom/city/town
80. The normally-inert gargoyles atop the temple/castle/mansion have have animated and started attacking people who approach the building
81. A group of bulettes are keeping anyone from entering or leaving the city/town/inn
82. A doppelganger/changeling serial killer claims the identity of their most recent victim for one week before killing again
83. A gnome settlement has been overrun by fiendish duergar led by a demon
84. PCs seek out a powerful dwarven, smith that traded his soul to Asmodeus for unearthly crafting abilities. Before the smith will help the PCs they must reclaim his soul from the arch devil
85. The players find/are sent to a city that reflects the entire multiverse scaled down with a neutral inn in the center run by a power caster
86. The PCs search for a legendary library that when found, has no books only the corpses of long-dead sages and librarian clerics that use speak with dead to obtain the knowledge
87. The PCs need a party member/NPC raised from the dead but the only cleric powerful enough to do so has recently been turned by a vampire he was hunting
88. The PCs find/buy/are given a strange bag of holding that has a small pocket dimension inside it where a frightened caster hides. He/she created the bag to hide in and saw that it ended up in the PCs hands to keep it safe
89. The PCs seek an answer/information from a forgotten bard. When they find him, he is a ghost and he will only help them if they give him peace by finishing his final poem/song/movement
90. A chaotic good horselord (CAd) has led all the horses in the region/city/town away into the hills to freedom
91. The huntsman of a local lord/mayor has kidnapped the NPC’s daughter, and only a highly trained tracker can follow the trail and find the girl
92. An aged and grizzled warrior is going town to town offering his magic sword/shield/armor to any fighter that can best him in honorable combat
93. After returning from a diplomatic journey, the noble/diplomat/prince/queen is acting strangely. The PCs are asked to look into it only to find that the NPC is a doppelganger/changeling/simulacrum/charmed/possessed
94. A pair of ethereal filchers are stealing all the curative magic in the area/city/town
95. The answer/riddle/name/code that the PCs require is etched onto the helm of a massive golem that paces a deadly dungeon
96. Monthly full moon attacks are blamed on a good lycan, and are actually being carried out by a pack of Moon Rats (MM2)
97. Summoned Thoqqua threaten to compromise the structural integrity of the city/town/inn/dungeon/ as they melt tunnels through the ground below
98. Centaur knights (phb2) are running any humanoid from their forest
99. The PCs are sought by the patrons of a desert land where a despotic temple of cleric charges impossibly high rates for fresh water to people not of their faith
100. A temple has hired a large number of bards for a festival where music is to be played from sun up until sundown, the only problem is that no one recalls the obscure holiday because it is a ruse to mask the sound of tomb robbers breaking into sealed vaults below the church
101. A xenophobic elvish lord has begun to arrest non-elves after his daughter eloped with a human

Would you like more free D&D 5e content? Download our free sampler from Limitless Adventures. 

 

Adventure a Week Interview with Jonathan Nelson and Todd Gamble

Posted in D&D 3.5e DM Content, Dungeons and Dragons, Pathfinder with tags , , , , , on August 15, 2012 by boccobsblog

If you haven’t visited Adventureaweek.com it is a site where new D&D 3.5 and Pathfinder quests are published. As the name implies each week subscribers will get access to original material for their game. Recently I had the pleasure of interviewing the site’s creators, Jonathan Nelson and Todd Gamble.

What is Adventure a Week?

Adventureaweek.com provides a new 3.5 and Pathfinder compatible adventure every single week!

All adventures fully support both systems, so die-hard 3.5 and Pathfinder fanatics alike can sit back and relax!  If a GM is looking to try out our stuff before they commit to a subscription, they can buy our adventures on Paizo.com, RPGnow.com, DriveThruRPG.com, and in our own Adventureaweek online store.

Subscribers get access to a TON of great creative content including high-resolution maps by three-time ENnie Award winning Cartographer Todd Gamble.  Our adventures are available in both PDF format and our famous patented web format, which makes running games so easy all you need is a tablet and some dice!


So far you’ve released series A, B, and C, is there a unifying theme to each series?

A-Series” = Adventureaweek Campaign Setting adventures
We have set it up so you can opt in or out of the setting with a single click.

B-Series” = By Guest Authors
Guest authors include finalists from the Paizo RPG Superstar competition, Michael McCarthy (Dreamscarred Press), Mark Edwards (numerous publishers), Jonathan McAnulty (Kobold Quarterly, Rite Publishing), JP Quinn (partner with Dave Arneson on Blackmoor campaign setting and adventures), the list goes on and on and grows with each passing week!

C-Series” = Classic style adventures
These adventures are created in the vein of AD&D 1st edition Gary Gygax adventures, but with rules and statistics compatible with 3.5 and Pathfinder RPGs.

In regards to the letters matching up with the series: we didn’t really mean for it to happen that way, but hey… it works!


Are the stat blocks in your adventures 3.5 or Pathfinder format?

We actually have taken on the massive challenge of supplying statistics for both game systems within every adventure module.  Yes, it’s a huge undertaking but everything gets easier in time.  We are getting things down to a science and are proud to offer our adventures to both audiences in the same adventure module.


Are your adventures available in print format or solely as PDFs?

Our adventures are available in two formats, but two different from those you mention.  First off we have our patented “web format” which contains “click to open/close” JavaScript boxes containing statistical information so it doesn’t clutter up space as a GM runs through the adventure.  Don’t need an encounter?  Simply continue on your way through the adventure.  Need stats for PF but not 3.5?  Well, don’t open the 3.5 combat boxes!  Just click the Pathfinder boxes.  It’s all very user-friendly and actually designed that way over time through a large play test and from a lot of intensive use in my own game sessions.  It works flawlessly on a tablet and thus decreases the amount of supplies you need to bring to a game.  Really, all you need is a tablet and dice.  Or use your own dice app and all you need is a tablet or laptop.

You can also buy the PDFs individually, or as a subscriber you may download them free of charge.  Granted, monthly subscribers only get 2 downloads per month whereas annual subscribers get unlimited downloads.  This is to prevent misuse and piracy on the site, which is the main problem that other subscription sites experienced.  I actually am a STRONG advocate of sharing stuff that you love with friends, but purchasing that same product if you find that you use it often.  For example, I received a free copy of Wolfgang’s Kobold Guide to Game Design.  Read it, LOVED IT, and purchased all three in print version even though a newer compiled version was coming out.  AaW paid for three ads in Kobold Quarterly and were offered a free print and PDF version; too late, already bought both of them separately with one being purchased from my local game store.  Seriously guys: Support what you love or watch it go the way of the buffalo.


What subscriptions plans do you offer?

If you would like weekly adventures and a campaign setting you can slap down $10 and go for the monthly subscription.  Heck, if you don’t like the site you can always cancel after a month.  At least you had the chance to see what killer stuff we have hidden behind our impenetrable gates!

If you would like access to a lot more (and we mean a LOT MORE), you can save money and get a ton of good stuff by paying $99 a year to become an Annual Subscriber.  As an Annual Subscriber to Adventureaweek.com you obtain access to the following: Every adventure on the site, Free PDF download option for all adventures, Adventurer’s Journal (side quests & maps), Treasure Trove (new magical items), Audio Soundboard (sound effects for your game), Printables (high resolution images for download/printing), Dungeon Tiles (professional dungeon tiles for combat), Monsters (new and original monsters complete with full color illustrations), AaW Campaign Setting – Maps, History, Culture, Races, Classes, Domains, Sorcerer Bloodlines, Spells, Archetypes, Prestige Classes, Locations, NPCs, Magical Items, All AaW content available for HERO LAB.

What is your favorite adventure available on the site and why?

That is a hard question to answer because I honestly have quite a few which vie for the top position.  How about I name off my top three and then give you some info on one that is special to me?

I would say the three contenders for MY favorite adventure are A4: Forest for the Trees (nature vs. civilization), A5: Winterflower (festival with a dance), and A9: Rogue Wizard (inspired by an episode of STAR TREK: The Next Generation).

My most personal adventure is A5: Winterflower, which features Gwendolyn, the most beautiful maiden in the village.  Most of the young men in the village of Rybalka wish to take Gwendolyn to the Winterflower Festival dance.  Some of the men in the village wish to hire the PCs to retrieve rare treasures to win her hand.  There is a lot more to this adventure (which received 5 stars by ENDZEITGEIST), but the reason it’s special to me is that my daughter’s name is Gwendolyn and the adventure was written before she was born.  She is 9 months old now and makes me smile no matter how bad of a day I’m having!


The artwork and cartography look amazing, who is responsible?

Tim Tyler is a phenomenal character artist and has provided the unique and original artwork for most of the characters and monsters appearing in our adventures and campaign setting.  He has been working in the comic book industry for much of his life, but this is his first time doing RPGs.  This transition came easy to him though as he played AD&D 1st edition in his younger days and has always been a fan of the art that used to appear in those old school TSR modules.  Those were the good old days right?  I still love that art too, and Tim’s been bringing back some of that old style with a fresh perspective that only someone in the field of comics and graphic novels would have.  We are stoked to have Tim as an integral part of Adventureaweek!

Todd Gamble is the genius behind the incredible cartography and a TON of the artwork, especially the locations.  Todd has this knack for really immersing you in an environment.  I think it comes from his life experiences visiting different locations and exploring strange places.  He’s told me before that he used to wander around in old abandoned mines just to get the feel for them and map them out.  That’s SO dangerous!  There are hidden sinkholes that go down hundreds of feet.  You see this puddle of water, step in it and *WHOOOSH* you’re deep in some mineshaft underwater!  Crazy!  Todd is a three-time ENnie Award winner, has won numerous ORIGINS awards, and has worked at Wizards of the Coast, Green Ronin, and a dozen other great RPG companies.  He is heralded as one of the world’s best cartographers and designers of model scenery used in gaming and model railroading.  He’s also a damn good friend!


Your site says you accept adventure submissions; do you have any tips for writing hoping to submit their work?

I’ve actually been asked this question more times than I can count.  We get a lot of submissions, some of them great and some not so great.  Many times the “not so great” submissions just need a little work.  In this case, we ask the author to send their creative work to a few friends for feedback and perform a thorough spelling and grammar check.  Sometimes we accept their proposal after they perform a few revisions based on feedback provided by both their friends and us.  There are other times that the adventures proposed just don’t work for our site or are not up to the standards required by a discerning Game Master.  We only want to publish the absolute best adventures, and while “best” is definitely relative, we do have certain standards in regards to quality of story, formatting, and delivery.

For anyone looking to submit material I would recommend reading the following prior to submitting a proposal:

Visit the forum on Adventureaweek.com and introduce themselves as well as read the various posts by other authors.

Download the ACT (Adventure Composition Tutorial) would also get them ahead of the game.

Finally, prospective adventure authors may read more on our guidelines and incentives, as well as submit their adventure proposal here.

Will the AaW team be at Gen Con this year? (If so, booth number?) 

Yes, Todd and Jonathan will be at GEN CON but will not be at a booth. Instead we will be random encounters throughout the convention.  Depending on the date and time there is a 5% cumulative chance of encountering us at GEN CON.  We will be disguised as NERD TREK journalists (my other company) and handing out loads of freebies and coupon codes for Adventureaweek.com.  Some of this stuff is part of a ONE-TIME PRINT and autographed as well, so if you see us make sure and ask us for some of the goods!

WE HOPE TO SEE YOU ALL AT GEN CON 2012!  LONG LIVE GARY GYGAX!

Happy Gaming!

-Jonathan and Todd

Adventureaweek.com

Well, I would like to give a big thank you to the gents at Adventure a Week. They have an amazing site and a quality product so be sure to check it out.

-Andy

Library of the Dead

Posted in Dungeons and Dragons with tags , , on September 5, 2011 by boccobsblog

The Library of the Dead is a non-combat encounter site for a party of any level. While not a quest, the library is a unique and interesting place to send your party. The library puts a creepy spin on the idea of how knowledge can be stored in the D&D multiverse. While written with D&D 3.5 edition in mind, the site can be adapted for Pathfinder, 4e, or any fantasy themed game. The library can be dropped anywhere and is suitable for parties of any level.

Background (for the DM)

The librarians of the Unsul Library pride themselves on knowing a little bit about everything.

The Library of Unsul started as the pet project of a worthy noble that placed scholarship above all else. As the youngest son of a large noble family, the scholar, whose name was Regulus Unsula, had little chance of inheriting his father’s title (or responsibility) so he was free to commit his time and money to his passion, books.

Regulus’ zeal for books bordered on obsession. He would buy any printed volume he could find. Merchants started coming to the Unsula estate from all parts of the country for a guaranteed sale from the young noble. Soon Regulus had more books than he could house and purchased an empty building in the nearby town to store his books, thus starting the first Unsul Library.

Mages and scholars from all parts of the land came to the library to study, but several years after the library opened it burned to the ground in a terrible fire. Whether the fire was an accident or an act of arson was never determined. Regulus was so broken-hearted and distraught that he dropped out of normal society and joined a monastery dedicated to a god of knowledge. During his studies in divine magic he learned the ability to speak with the dead. This new skill caused an epiphany, and Regulus left the monastery and began to rebuild his library, this time stocking it with life experiences in place of written words. He was said to have remarked to a fellow monk, “Imagine being able to question a book for clarification.”

Regulus is long since dead (though some rumor lichdom), but his Library of the Dead continues on by a loyal group of neutral cleric followers.

Description

The Library of the Dead is a circular building made from white marble a set of large, iron doors are the only entrance. The library is without decoration and has no windows. The inside of the library is dark and cool. Dim magical torches cast only shadowy illumination and give off no heat. While touted as one of the greatest libraries in the land, the central chamber holds no shelves and no books can be seen anywhere; instead marble altars circle the room, each about three feet high and roughly seven feet long. Atop each altar lays a humanoid in purple robes that appears to be sleeping. White robed monks can be seen moving about the chamber wordlessly attending to their daily chores.

A DC 5 spot check reveals that none of the humanoids’ chests appear to be rising or falling with breath and that they are in fact dead.

A DC 15 Spot check reveals a white-robed monk touching the forehead of one of the dead humanoids with a slender wand shaped from a piece of willow.

A DC 5 Heal check reveals that the deceased humanoids appear to have died very recently as no signs of decomposition has started.

A DC 18 Spellcraft check reveals that these corpses are under the effects of a Gentle Repose spell. There is no telling how long they have been dead.

Moments after the pc’s enter the Library a human man with a shaved head and neatly trimmed grey beard approaches. He is Joran, the head librarian. Joran explains that the bodies on the slabs are all scholars that have volunteered their bodies after death to continue to provide knowledge to those that seek it. Joran says he will cast Speak with Dead and allow the pc’s to question the corpse.  He explains the costs as listed below:

2 Questions- 150 gold

3 Questions- 200 gold

4 Questions- 250 gold

If the party has a caster able to cast Speak with Dead, Joran allows them to do so, but charges a flat fee of 50 gold.

Once the party has decided how many questions they wish to ask and on which subject, Joran leads them to the appropriate scholar’s body (playfully referred to as “Books”), selects a wand from his robe and uses it to evoke the spell.

Some players may express a moral objection to this rather bizarre library, if so, Joran explains that all the “Books” volunteered for their strange interment, and that the spell only accesses memories trapped in the corpses mind and that the actual person’s soul has gone on to the afterlife.

A DC 10 Sense Motive or a DC 18 Spellcraft check will reveal that he is telling the truth.

The Books

The following is a sample of possible corpses usable by the DM, though DM’s should be encouraged to create their own that better fit with their campaign’s feel.

Durvis Brokenhammer- An elderly Dwarf with dark grey hair and beard, Durvis is an expert in  dungeoneering, appraise, architecture, mining and history.

Kelvin Cooper- A middle-aged human with short brown hair, Kelvin was/is an expert on all things arcane. Having been a mage for his entire adult life, Kelvin can answer all but the most obscure arcane questions.

Jellania Darkpast- A beautiful tiefling woman with long dark hair parted by small grey horns, Jellania is an expert on all matters of dealing with the planes.

Bruja Greenmoss- A dryad, Bruja resembles a small, lithe woman with moss-green hair and skin like tree bark. A druid in life, Bruja is an expert on all things related to nature.

Darkon Thrane- A gaunt elf with sunken cheeks and a pale hairless body, Darkon is an expert on dark magic, demons, cults, and religion. Darkon was a wizard and a cleric in life and understands the workings of both divine and arcane magic. He is knowledgeable on all matters dark and evil.

The actual number of “Books” in the library is up to the DM, the above-mentioned were just a small example of what could be found in the Library of the Dead.

The Library of the Dead

Another 101 D&D Quest Ideas

Posted in D&D 3.5, D&D 4e Content, Dungeons and Dragons, Pathfinder with tags , , , , on July 27, 2011 by boccobsblog

Many of you may remember the post we did several months back entitled, “101 D&D Quests Ideas”, it has been one of the most popular articles on the blog and one of the most searched terms by readers using search engines like google to find us (in fact if you google, “D&D Quest Ideas” B3 is the first hit- woot!). So we turned out another 101 D&D quest ideas usable for any fantasy-themed RPG, but written with D&D and Pathfinder in mind. Enjoy! (And a big thank you to Dave R. and Adam A. for submitting quest ideas)

For more 5e D&D Quest ideas check out our store at Limitless-Adventures.com. Find us on Facebook and Twitter.

1. A minotaur was victimized by a wizard, and now he will hire you to lead him through his own labyrinth to his treasures.

2. A painter has been using magic to easily duplicate his own paintings to sell as originals. But a fowl art critic with a penchant for theatrics is on to him and has sworn to reveal the secret unless he is permitted to marry the artist’s only daughter. The artist hires you to eliminate the critic who knows too much.

3. The sun set 26 hours ago. The world is in panic. The Drow are invading, and only the heroes can stop them.

4. A madman who thinks he is a prophet is slaughtering the livestock of the local farmers in the hopes that it will bring forth Ibanirox, the Night Eater, a long forgotten (and made up) deity of immense power. The farmers offer the group 20 gold or 3 cows per adventurer.

5. A theatre director hires the party to keep his lead actor (who is marked for death by a crime syndicate) alive long enough to perform in front of a powerful monarch. The assassins attempt to make his death scene a real one.

6. A tribe of kobolds has taken up residence in the sewers and has been hunting dogs and cats as food.

7. The pc’s are sent after a powerful artifact/weapon that will make their patron unstoppable.

8. The pc’s are hired by a Gensai sorceress to recover her mephit familiar from an enemy.

9. A character notices an error in a broadsheet posted in the city square, and quickly realizes that the paper has been forged to deflect guilt from a minor noble. The noble hires thugs to “dissuade” the party from investigating further by stealing some of their gear and shifting their attention to the thieves.

10. Mind flayers are performing perverse rituals on local orc tribes and granting them psionic abilities. The party must find and destroy them before psionic orcs destroy the kingdom.

11. Ancient prophecies predict that a star will fall at a precise location on a certain day. Whoever is first to grasp the star will receive a wish. Various dark factions camp and await the coming of the star, intent on making their wish.

12. A devil/caster/demon/warlock has set a fire using hell fire and it can only be quenched by the waters from a spring in Celestia

13. A Devil prince coerces you to sabotage the wedding of one of his political rivals.

14. A besieged city holds a tournament to mock their enemies. The King asks you to sneak into the city and win the tournament to demoralize them.

15. A wizard believes he has discovered the location of the wreckage of a legendary battleship, but so has his rival. You must recover the arcane weaponry from the wreck before the opposing team does.

16. You are hired to perform a filibuster in the legislative body of a monstrous nation. It proves dangerous.

17. An ancient and complex prison facility for extraplanar criminals is malfunctioning. The party must repair it as a group of imps attempts to use the facility against them.

18. The party is sent to investigate the disappearance of a missionary cleric in a vast and dark jungle. Investigation reveals that the cleric has instead been converted by the demon-worshiping jungle people and now mobilizes them against his former mission.

19. Gnolls have dug up the severed head of a lich in the desert, and it has promised them great power if they reunite him with his body.

20. A band of Drow (or similarly evil humanoids) comes to town claiming to be not evil and seeking asylum.

21. Ghostly dryads haunt the grove where their tree was destroyed and they can only be put to rest if the grove is replanted.

22. A werewolf, seemingly immune to wolfs bane and silver terrorizes a village. He is in fact a barghest.

23. A ruined tower is in fact a colossal animated object.

24. A yeth hound poses as a wounded blink dog.

25. The pc’s seek an item buried within a grove sacred to a centaur tribe.

26. A delver tunneling under the city is causing earthquakes.

27. The characters are sent to a primitive island to retrieve an item/find a treasure/seek an npc. The island is filled with dinosaurs, near-humanoids, and dire animals. As the pc’s explore the island they begin to devolve, as do their animal companions, mounts, familiars, etc.

28. The mayor, sheriff, high priest, has been replaced by doppelgangers.

29. A white dragon is freezing ships and carrying them off to his glacial home.

30. A major port is now home to spawning dragon turtles.

31. Dryads have taken loggers hostage.

32. All news and shipments from a dwarven stronghold have stopped; the king frees a Duergar attack.

33. Ettercaps have poisoned village children and carried them off, the pc’s know they have a limited window in which to rescue the children before they are eaten (as ettercaps like to let their dinner hang and liquefy before eating).

34. Hippogriffs, run off their mountain roosts by a red dragon, have begun devouring cattle.

35. All the townspeople in a village have contracted lycanthropy and become were-moose at the full moon. The group must discover that the alchemist upstream of the village’s water supply has been experimenting with dangerous chemicals to turn his beloved pet albino moose, Alabaster, into a sentient best friend.

36. The pc’s break a law in an unjust and evil land while doing something good, but are later pursued by a zelekhut for their actions.

37. The elementals that power a dwarven forge have broken free and must be captured without harming them.

38. A thief tells the party about a dragon graveyard that contains the treasure of a dozen hoards, but is haunted by ghostly-dragon guardians.

39. The pc’s require the help of a lillend, but she refuses unless the party’s bard can impress her with his musical abilities.

40. Ice mephits have frozen the town’s well.

41. Merfolk are waylaying ships from traveling over a sacred coral reef.

42. A gelatinous cube, used to eat waste, has escaped the sewer and must be lured back down.

43. Drunken satyrs have carried off a number of women from the village.

44. Will o’ the Wisps are luring people to their swamp.

45. All the animals in the village have collected on a hill nearby and refused to come down.

46. A splinter cult of Drow are kidnapping townspeople and sacrificing them to a powerful aranea sorceress, they worship as an avatar of Loth.

47. The pc’s hired by a local politician that fears he will be poisoned at an upcoming banquet.

48. Thieves have stolen dragon eggs and put the entire town in jeopardy as the angry mother wreaks havoc.

49. The “haunted forest” is actually filled with awakened creatures.

50. A mage’s guild seeks thieves to steal an artifact that will hamper the use of magic. They plan to use it to control all magic in the city.

51. A stray cat taken in by the pc’s is the familiar of an enemy spell-caster.

52. Mongrelmen living under the city are demanding citizenship and full rights.

53. The local wizard’s college wants to hire the pc’s to capture some new familiars.

54. A con artist posing as a priest is fleecing peasants.

55. The pc’s must stop an angry mob from attacking a peaceful tribe of orcs.

56. A glacier has been discovered with an enormous, nightmarish creature inside and the ice is beginning to melt.

57. The pc’s are asked to serve as guardian to a young noble whose parents have been killed.

58. The pc’s must smuggle a message into a besieged city.

59. A dying dragon holds a contest to give away pieces from its hoard.

60. Lizardman-half-Mindflayers are being spotted in the marshes outside town.

61. A vigilante is killing evil criminals in town. The party is hired to capture him, while the people view him as a hero and champion of good despite his methods.

62. Something has driven all the game from the kings hunting grounds.

63. Prisoners are being sold to mindflayers.

64. Marble carved from a newfound quarry is animating.

65. The prison has been taken over by the prisoners.

66. When the well goes dry, the villagers discover a glowing portal to Sigil.

67. A wizard/engineer wants help capturing elementals to power airships.

68. A wizard polymorphed into a chimera is attacking caravans.

69. The pc’s must acquire an artifact from the hoard of a fiendish-black dragon that resides in the swamps of Othrys on the plane of Carceri.

70. People are disappearing and paintings of the missing are showing up in the inn/temple/manor.

71. Fiendish weasels are terrorizing a farmers chicken coop. The family is on the edge of hunger and ruin.

72. A group of wild elves hire the pc’s to escort their clan to a new home in the Beastlands.

73. Something is causing the dead to rise from the local cemetery.

74. After a dark omen all cure spells function as inflict spells.

75. Wererats are stealing children and infecting them with lycanthropy.

76. After a Drow priestess is hanged, women in the city begin giving birth to spiders.

77. The pc’s encounter a strange man on the road how casts a spell on them/gives them a potion, shortly after they arrive in town to see (with their arcane sight) that half the town are actually changelings.

78. A farmer finds a possessed tablet in his field and begins going on a killing rampage.

79. The city’s most powerful adventurers return from questing in a temple of Tharzidun.

80. A child has been bitten by a rare spider, and the only antidote requires some of the spiders venom.

81. A vampiric bard is dining on the finest artists in town.

82. A pc learns that his family lost a powerful legacy item to a dragon. The item is still in the dragon’s hoard.

83. The party is left to raise a brood of silver dragon wyrmlings after their mother is slain.

84. A child is possessed by a demon and must be exorcised.

85. The pc’s are shipwrecked and must build a raft to escape.

86. A child in the slums is spouting doomsday prophecies and is gathering a large following.

87. The pc’s are drugged and forced into naval service by a violent press-gang.

88. The party’s warriors are invited to participate in the alabaster cup (Com. Warrior).

89. The party is approached by an npc that claims to have detailed evidence of an assassination plot. The npc even shows them plans that he stole from the assassin. After the attempt is made, the pc’s are framed and they detailed evidence is found in their room at the inn.

90. An awaken golem is creating an army of warforged to wipe the lands free of living beings.

91. A barbarian horde threatens to invade unless someone can defeat their leader in single combat.

92. The new mayor of a rural village is a Rakshasa.

93. A massive egg has appeared in the village square and cracks are forming.

94. Each night eerie organ music can be heard from the ruin manor on the hill; in the morning, a townsperson is missing.

95. Lightning continues to strike the same gravestone every night for the last week.

96. A wizard, pretending to be goodly, hires the pc’s to retrieve his “stolen” spell book from a rival.

97. Cultists have obtained a scroll of Crushing Fist of Spite (BoVD) and intend on releasing it on the countryside.

98. A party member’s soul has been purchased/stolen/bartered for, by Asmodeus and the party must debate the Devil lord to get it back.

99. A gnoll army sweeps from the north, their leader wields what appears to be the Triple Flail of Yeenoghu, Demon Prince of Gnolls.

100. A Cauldron of Zombie Spewing (BoVD) has been unearthed in an ancient ruin by clerics of Neurull.

101. A mad cleric has resurrected the stuffed monster in the party’s favorite inn.

 

Another 101 quests

The first 101 D&D Quest Ideas can be found here.

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