Archive for the Pathfinder Category

Boccob’s is Seeking Guest Bloggers

Posted in D&D 5e, D&D Fifth Edition, D&D Next, Dungeons and Dragons, Limitless-Adventures.com, Pathfinder, Uncategorized on January 12, 2017 by boccobsblog

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We are looking for some D&D5e content (though if you have some great non-D&D gaming content we’d like to see that as well) to help augment our own. Writing and running Limitless-Adventures.com has cut into our blogging time, and we’re turning to the community to help keep the articles flowing.

Interested? Do you have some great D&D quest ideas? Please e-mail us at boccobsblog@gmail.com. Be sure to browse some of our past articles to get an ideas of our voice. Start with – our 101 D&D Quest Ideas.

Adventure a Week Interview with Jonathan Nelson and Todd Gamble

Posted in D&D 3.5e DM Content, Dungeons and Dragons, Pathfinder with tags , , , , , on August 15, 2012 by boccobsblog

If you haven’t visited Adventureaweek.com it is a site where new D&D 3.5 and Pathfinder quests are published. As the name implies each week subscribers will get access to original material for their game. Recently I had the pleasure of interviewing the site’s creators, Jonathan Nelson and Todd Gamble.

What is Adventure a Week?

Adventureaweek.com provides a new 3.5 and Pathfinder compatible adventure every single week!

All adventures fully support both systems, so die-hard 3.5 and Pathfinder fanatics alike can sit back and relax!  If a GM is looking to try out our stuff before they commit to a subscription, they can buy our adventures on Paizo.com, RPGnow.com, DriveThruRPG.com, and in our own Adventureaweek online store.

Subscribers get access to a TON of great creative content including high-resolution maps by three-time ENnie Award winning Cartographer Todd Gamble.  Our adventures are available in both PDF format and our famous patented web format, which makes running games so easy all you need is a tablet and some dice!


So far you’ve released series A, B, and C, is there a unifying theme to each series?

A-Series” = Adventureaweek Campaign Setting adventures
We have set it up so you can opt in or out of the setting with a single click.

B-Series” = By Guest Authors
Guest authors include finalists from the Paizo RPG Superstar competition, Michael McCarthy (Dreamscarred Press), Mark Edwards (numerous publishers), Jonathan McAnulty (Kobold Quarterly, Rite Publishing), JP Quinn (partner with Dave Arneson on Blackmoor campaign setting and adventures), the list goes on and on and grows with each passing week!

C-Series” = Classic style adventures
These adventures are created in the vein of AD&D 1st edition Gary Gygax adventures, but with rules and statistics compatible with 3.5 and Pathfinder RPGs.

In regards to the letters matching up with the series: we didn’t really mean for it to happen that way, but hey… it works!


Are the stat blocks in your adventures 3.5 or Pathfinder format?

We actually have taken on the massive challenge of supplying statistics for both game systems within every adventure module.  Yes, it’s a huge undertaking but everything gets easier in time.  We are getting things down to a science and are proud to offer our adventures to both audiences in the same adventure module.


Are your adventures available in print format or solely as PDFs?

Our adventures are available in two formats, but two different from those you mention.  First off we have our patented “web format” which contains “click to open/close” JavaScript boxes containing statistical information so it doesn’t clutter up space as a GM runs through the adventure.  Don’t need an encounter?  Simply continue on your way through the adventure.  Need stats for PF but not 3.5?  Well, don’t open the 3.5 combat boxes!  Just click the Pathfinder boxes.  It’s all very user-friendly and actually designed that way over time through a large play test and from a lot of intensive use in my own game sessions.  It works flawlessly on a tablet and thus decreases the amount of supplies you need to bring to a game.  Really, all you need is a tablet and dice.  Or use your own dice app and all you need is a tablet or laptop.

You can also buy the PDFs individually, or as a subscriber you may download them free of charge.  Granted, monthly subscribers only get 2 downloads per month whereas annual subscribers get unlimited downloads.  This is to prevent misuse and piracy on the site, which is the main problem that other subscription sites experienced.  I actually am a STRONG advocate of sharing stuff that you love with friends, but purchasing that same product if you find that you use it often.  For example, I received a free copy of Wolfgang’s Kobold Guide to Game Design.  Read it, LOVED IT, and purchased all three in print version even though a newer compiled version was coming out.  AaW paid for three ads in Kobold Quarterly and were offered a free print and PDF version; too late, already bought both of them separately with one being purchased from my local game store.  Seriously guys: Support what you love or watch it go the way of the buffalo.


What subscriptions plans do you offer?

If you would like weekly adventures and a campaign setting you can slap down $10 and go for the monthly subscription.  Heck, if you don’t like the site you can always cancel after a month.  At least you had the chance to see what killer stuff we have hidden behind our impenetrable gates!

If you would like access to a lot more (and we mean a LOT MORE), you can save money and get a ton of good stuff by paying $99 a year to become an Annual Subscriber.  As an Annual Subscriber to Adventureaweek.com you obtain access to the following: Every adventure on the site, Free PDF download option for all adventures, Adventurer’s Journal (side quests & maps), Treasure Trove (new magical items), Audio Soundboard (sound effects for your game), Printables (high resolution images for download/printing), Dungeon Tiles (professional dungeon tiles for combat), Monsters (new and original monsters complete with full color illustrations), AaW Campaign Setting – Maps, History, Culture, Races, Classes, Domains, Sorcerer Bloodlines, Spells, Archetypes, Prestige Classes, Locations, NPCs, Magical Items, All AaW content available for HERO LAB.

What is your favorite adventure available on the site and why?

That is a hard question to answer because I honestly have quite a few which vie for the top position.  How about I name off my top three and then give you some info on one that is special to me?

I would say the three contenders for MY favorite adventure are A4: Forest for the Trees (nature vs. civilization), A5: Winterflower (festival with a dance), and A9: Rogue Wizard (inspired by an episode of STAR TREK: The Next Generation).

My most personal adventure is A5: Winterflower, which features Gwendolyn, the most beautiful maiden in the village.  Most of the young men in the village of Rybalka wish to take Gwendolyn to the Winterflower Festival dance.  Some of the men in the village wish to hire the PCs to retrieve rare treasures to win her hand.  There is a lot more to this adventure (which received 5 stars by ENDZEITGEIST), but the reason it’s special to me is that my daughter’s name is Gwendolyn and the adventure was written before she was born.  She is 9 months old now and makes me smile no matter how bad of a day I’m having!


The artwork and cartography look amazing, who is responsible?

Tim Tyler is a phenomenal character artist and has provided the unique and original artwork for most of the characters and monsters appearing in our adventures and campaign setting.  He has been working in the comic book industry for much of his life, but this is his first time doing RPGs.  This transition came easy to him though as he played AD&D 1st edition in his younger days and has always been a fan of the art that used to appear in those old school TSR modules.  Those were the good old days right?  I still love that art too, and Tim’s been bringing back some of that old style with a fresh perspective that only someone in the field of comics and graphic novels would have.  We are stoked to have Tim as an integral part of Adventureaweek!

Todd Gamble is the genius behind the incredible cartography and a TON of the artwork, especially the locations.  Todd has this knack for really immersing you in an environment.  I think it comes from his life experiences visiting different locations and exploring strange places.  He’s told me before that he used to wander around in old abandoned mines just to get the feel for them and map them out.  That’s SO dangerous!  There are hidden sinkholes that go down hundreds of feet.  You see this puddle of water, step in it and *WHOOOSH* you’re deep in some mineshaft underwater!  Crazy!  Todd is a three-time ENnie Award winner, has won numerous ORIGINS awards, and has worked at Wizards of the Coast, Green Ronin, and a dozen other great RPG companies.  He is heralded as one of the world’s best cartographers and designers of model scenery used in gaming and model railroading.  He’s also a damn good friend!


Your site says you accept adventure submissions; do you have any tips for writing hoping to submit their work?

I’ve actually been asked this question more times than I can count.  We get a lot of submissions, some of them great and some not so great.  Many times the “not so great” submissions just need a little work.  In this case, we ask the author to send their creative work to a few friends for feedback and perform a thorough spelling and grammar check.  Sometimes we accept their proposal after they perform a few revisions based on feedback provided by both their friends and us.  There are other times that the adventures proposed just don’t work for our site or are not up to the standards required by a discerning Game Master.  We only want to publish the absolute best adventures, and while “best” is definitely relative, we do have certain standards in regards to quality of story, formatting, and delivery.

For anyone looking to submit material I would recommend reading the following prior to submitting a proposal:

Visit the forum on Adventureaweek.com and introduce themselves as well as read the various posts by other authors.

Download the ACT (Adventure Composition Tutorial) would also get them ahead of the game.

Finally, prospective adventure authors may read more on our guidelines and incentives, as well as submit their adventure proposal here.

Will the AaW team be at Gen Con this year? (If so, booth number?) 

Yes, Todd and Jonathan will be at GEN CON but will not be at a booth. Instead we will be random encounters throughout the convention.  Depending on the date and time there is a 5% cumulative chance of encountering us at GEN CON.  We will be disguised as NERD TREK journalists (my other company) and handing out loads of freebies and coupon codes for Adventureaweek.com.  Some of this stuff is part of a ONE-TIME PRINT and autographed as well, so if you see us make sure and ask us for some of the goods!

WE HOPE TO SEE YOU ALL AT GEN CON 2012!  LONG LIVE GARY GYGAX!

Happy Gaming!

-Jonathan and Todd

Adventureaweek.com

Well, I would like to give a big thank you to the gents at Adventure a Week. They have an amazing site and a quality product so be sure to check it out.

-Andy

The DM’s Oh Sh!t Sheet

Posted in D&D 3.5e DM Content, Pathfinder, Uncategorized with tags , , , on August 13, 2012 by boccobsblog

As any DM knows, you can’t plan for every contingency. Many times your players will take you in a direction you did not expect. Every DM will find him/herself in need of a quick name or some treasure for an unexpected encounter. Well that’s where the Oh Sh!t Sheet comes in.

This one-page DM aid contains:

  • 52 male names
  • 52 female names
  • 5 encounters
  • 5 traps
  • 40 pre-rolled treasures CR 1-20

So if you need a name for the innkeeper or blacksmith you didn’t plan for, or when you need a quick treasure roll but don’t want to lose momentuem on your session by stopping to roll treasure, you can use the Oh Sh!t Sheet.

Oh Sh!t Sheet

Be sure to check out our download page for more pre-rolled treasure, name sheets, and and quest ideas.

Simple Human NPC’s for D&D 3.5e or Pathfinder

Posted in D&D 3.5, D&D 3.5e DM Content, Dungeons and Dragons, Pathfinder, Uncategorized with tags , on July 12, 2012 by boccobsblog

Lately I have been making more “cheat sheets” for my 3.5 games. I hate being unprepared, but always seem to fail to plan for something. This double-sided handout contains the stats for several human npc’s. Need a quick town guard or a thug? I took these from WotC’s Races of Destiny and tweaked/shortened them slightly.

NPC1

Currently I am working on the DM’s,  “Oh Sh!t Sheet”. I should be finished tonight or tomorrow.

Paizo Announces Virtual Gametable

Posted in Dungeons and Dragons, Gaming News, Pathfinder, Video Games with tags on July 11, 2012 by boccobsblog

From the Paizo blog:

Sat, Jul 7, 2012 at 10:18 PM Pacific

Paizo reinvents the virtual tabletop to be played directly on Paizo.com!

Uses Paizo’s high, max resolution maps, handouts and everything you need to run our APs. Makes everything easy to connect with people and get playing. As long as you can get to Paizo.com you can play!

Edit: We’ve posted details on the announcement, some screenshots (including features that weren’t shown at the banquet), and more info about free play and paying for stuff.

Sara Marie
Customer Carebear

It will be interesting to see how this turns out, as WotC has failed several times to achieve what one would think a simple task in the age of the video game.

Pathfinder Online

Posted in Pathfinder, Video Games with tags , on May 29, 2012 by boccobsblog

It would seem that Paizo is looking to throw their hat into the MMO ring with Pathfinder Online.They are funding the whole project through Kickstarter.

Check out the video and Kickstarter page here.

I hope they are successful and that it doesnt go the way of City of Heroes, Lord of the Rings Online, DDO, Conan, Star Trek…well you get the idea. MMO’s are a fickle mofo.

 

Planning a Challenging Encounter

Posted in Dungeons and Dragons, Pathfinder with tags , on September 26, 2011 by boccobsblog

The following are tips on planning a challenging encounter for your D&D or Pathfinder game. Some of the ideas may seem like common sense, but you’d be surprised how many DMs (myself included) forget to work them in.

In no real order:

Wide open spaces

I no that a 20 x 20 room sounds large, but that is only sixteen squares in which to move, flank, run, tumble, fly, etc. Realistic architecture be damned, make your encounter area large enough for people to spread out and manuever.

Impede direct movement

Don’t place your archwizard bad guy in the middle of the room with a clear path for the melee characters to charge on their first round. Put that bad boy up out of reach. Make players work a few rounds before they get the satisfaction of shanking your evil caster.

Multiple Opponents

I know you want to use all your CR on the main baddie. But in most cases one enemy versus a party will end quickly and badly for your arch villain. Though some monsters can solo a party better than others, dragons, constructs, and elemental for example, but most times you will want multiple creatures. Players tend to fall back on tired out party tropes, tank, heal, stack on the spell damage. Shake things up, make the players scared.

If you use one monster it is easy for them to slip into old routines, but if you have multiple creature all hell breaks loose. The wizard is running for her life and can’t drop bombs, the cleric is unable to heal the wizard, the fighter is too busy to tank…you get my point.

Play around with an encounter calculator, you can often times add some weenies to the encounter without changing the CR. Use these minions to harass the spell casters (see below), provide flanking to your real threats, or simply impede the characters movement.

Mix combat styles

You don’t have to have all melee combats. Think of your encounter in terms of an adventuring party. Do you have ranged combat? Do you have a caster? Do you have healing? Do you have a tank?

Healing

Why is it the players have a healer and carry potion and healing devices but every bad guys in every printed module seems to be unaware that there are curative magics in the D&D multiverse? Throw a cleric in that encounter, stock your baddies with healing potions and actually use them.

Harass spellcasters

Left unthreatened a wizard with metamagic feats will nuke your best laid plans. Plan for this when you write your encounter, how can you put the fear of Orcus into those robe-wearing Nancys?

Run a simulation

Keep copies of your players’ sheets (at least the important parts, to hit, dmg, hps, AC, etc). Run your encounter ahead of time and test it out. See where you can shore up any glaring weaknesses you find. You know how your players think, what will they do and how can surprise them?

It isn’t about slaughtering your players, but it is about making sure that everyone (including yourself) has a good time. The players will feel like they earned their treasure. Shake things up. Disrupt their plans. Be unpredictable.