Monte Cook, one of the chief 3.5 architects has a new project in the works, a science fantasy game called, Numenera. What’s it all about?
From the Kickstarter page:
I’m really excited to announce that I’m working on a new game. It’s called Numenera, and it’s a far future, science fantasy, post-apocalyptic game with streamlined rules that prioritize the story, the action, and the wild ideas. If you’re a fan of outside-of-the-box gameplay such as that found in Planescape, Dark Space, or Chaositech, the far-future stories of Gene Wolfe, Michael Moorcock, or Jack Vance, or mind-blowing visuals like those found in the work of French artist Moebius, you’re going to love Numenera.
The setting sounds interesting:
Numenera is set a billion years in the future. Civilizations have risen and fallen on Earth. Even though the current inhabitants live at about a Medieval level of technology, the leftover remnants of these advanced societies lie all around them. Some of these are extremely helpful: advanced tools, valuable means of communication and learning, transportation, defenses, and weapons. Others are dangerous: genetically altered monstrosities, flesh-warping radiation, creatures transplanted from distant stars, and clouds of out-of-control nanobots, just to name a few. This setting, called the Ninth World, provides all manner of opportunities and challenges to those that call it home.
The game system that drives Numenera is meant to be fast-moving and simple, so that it facilitates the stories the group wants to create, the imaginative places and creatures the GM needs to describe, and the mind-blowing ideas the world encourages. Everything in the game is designed with these goals in mind.
If this game is anything like Monte’s 3.5 books, his Dungeon a Week site, or his Ptolus setting this game will be worth a look.